Role
Lead Developer & Gameplay Designer
Responsibilities
- Led programming and gameplay design of all minigames end-to-end
- Translated the client’s evaluation idea into an interactive and fun VR experience
- Implemented document classification mechanics with clear feedback
- Built a user-friendly tutorial and classroom-oriented UX
- Optimized performance and usability for school hardware and supervision
- Integrated OpenXR interactions with robust input handling
- Collaborated with 3D artists to integrate assets and keep a cohesive visual direction
Achievements
- Classroom Deployment: Used to assess students during classroom sessions
- Client Satisfaction: Positive engagement and learning outcomes reported by the client
- On-time Team Delivery: Delivered on schedule with artists and stakeholders
Media
